Why go to the mall when you can make things at home using materials recycled from around the house? This classic educational and creative text features 125 projects, carefully selected by the author to "develop natural curiosity and self-esteem," and to demonstrate "simple and important concepts that have shaped the cultures of the world." So when a child asks, "What can I do?" you can reply, "Make things! Paper from laundry lint! A bird feeder from clothes hangers! Chocolate pudding finger paintings! Beautiful fish & potato prints! A cardboard box loom that teaches weaving and math! A simple pattern to sew shirts, pants, or dresses!" The author's detailed and delightful drawings fill every page "so that children just starting out and grownups who have missed out can quickly grasp the ideas."
This guide shows beginners and professionals how to create game designs that can evolve into interactive entertainment. It gives specific steps on how to move from games to other media. The CD includes samples of interactive games and game design procedures. Where to catch every Pokemon! â€¢ Legacy of Kain: Soul Reaver Sealed section with Great Games info, answers to all 200 trivia questions, secret codes, and other goodies! "Got Game" shows how growing up immersed in video games has profoundly shaped the attitudes and abilities of this new generation. Though little-noticed, these ninety million rising professionals, through sheer numbers, will inevitably dominate business - and are already changing the rules. While many of these changes are positive - such as more open communication and creative problem-solving - they have caused a generation gap that frustrates gamers and the boomers who manage them. "Got Game" identifies the distinct values and traits that define the gamer generation - from an increased appetite for risk The Best of Making Things : A Handbook of Creative Discovery download PDF to unexpected leadership skills - and reveals management techniques today's leaders can use to bridge the generation gap and unleash gamers' hidden potential.
Author: Ann Sayre Wiseman,
Number of Pages: 168 pages
Published Date: 01 Feb 2006
Publisher: Hand Print Press
Publication Country: Blodgett, Oregon, United States
Download Link: Click Here
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